As I prepared my exit and oversaw the transition of LolaLingo to new ownership, I was brought on by a team of Swedish developers whom I'd originally met while training individuals at their Stockholm-based dev firm.  The concept of SuperTramp was simple.  Inspired by the advent of the "list" and its spike in popularity as a media genre and interactive social format, the application was built to facilitate the dynamic and collaborative composition and subsequent completion of lists between friends.  From knocking out a frat party to-do list to scouting pubs and locales in Rome, the aim of the platform was to add a competitive element to travel and social life, creating an arena for friendly collaboration while "doing," "seeing," going," and "sharing."  I captained the design and managed the rollout of an MVP before leaving in 2016 to pursue new avenues in the states.